Sound Designer
Sound Design • Systems Architecture • Integrated Entertainment Environments
Writing & Ideas
Guests don't experience architecture, technology, hospitality, and entertainment as separate systems. They experience one place. That idea is taking me to IAAPA.
Read more →Immersive Theatre
Spiegelworld's DiscoShow at The LINQ Hotel + Experience in Las Vegas permanently closed on January 3, 2026. The interactive, standing-room-only experience ended its run early due to slower-than-expected ticket sales.
Musical Theatre
The HOOK has ended its 3-year run. I want to thank our audiences and the wonderful Jersey Shore community for putting up with our shenanigans since we crashed into the Boardwalk in July 2023.
Spiegelworld →Sound has been the common thread throughout my career, but the work itself has expanded far beyond traditional sound design. Beginning in touring theatre and later moving through Broadway, international productions, immersive entertainment, and venue development, I have spent more than two decades exploring how technology, architecture, and performance intersect to shape audience experience.
My approach is rooted in autodidacticism — a process of continuous self-directed learning informed by real-world challenges rather than a single school of thought or design lineage. Working across diverse productions and environments has taught me that no two projects require the same solution. A Broadway musical, an international tour, a resident Las Vegas production, and a multi-use entertainment venue each demand a different balance of creativity, technology, and practicality.
Over time, my work evolved from mixing shows and implementing systems to designing the infrastructure that supports them. Today, I specialize in creating integrated environments where audio, show control, networking, and operational technologies function as a unified platform. Whether designing an intimate theatrical experience or a large-scale immersive venue, my focus remains the same: understanding the intent of the project and developing systems that support it.
The goal is never simply to make something louder, larger, or more complex. The goal is to create an experience that connects with an audience and remains memorable long after the performance is over.
Philosophy
My work is rooted in autodidacticism and the belief that meaningful design begins with understanding rather than answers. Throughout my career, I have found that the most important questions are rarely technical. They are questions about people: how they move through a space, how they interact with one another, what captures their attention, and ultimately how they experience an environment.
I view every project as a system of interconnected forces. Architecture influences behavior. Technology influences perception. Operational requirements shape creative possibilities. Audience expectations affect how experiences are received. Successful design comes from understanding these relationships and balancing them in a way that supports the intended outcome.
Technology is a means, not an end. The most sophisticated system is only valuable if it serves the experience it was designed to support. I have found that the best solutions are rarely the most complex ones. They are the ones that most clearly align technology with environment, behavior, and intent.
This philosophy has shaped how I approach every project, from a single theatrical production to a complete venue ecosystem. The tools change. The questions remain the same.
Approach
Every project begins by observing before designing.
Rather than starting with equipment, software, or a preferred technical solution, I begin by identifying the forces that shape a project. Audience behavior, architecture, operational requirements, creative goals, budgets, schedules, and technology all influence the final experience. Understanding how those forces interact is often more important than understanding the tools themselves.
My process is rooted in questioning assumptions and defining the problem before pursuing a solution. A theatre, restaurant, immersive venue, attraction, and touring production may all use similar technologies, yet they ask fundamentally different things of both their audiences and their operators. Successful systems respond to those differences rather than forcing a predetermined approach.
From there, I develop solutions that balance experience, functionality, and long-term sustainability. Whether designing a sound system, a network infrastructure, or a complete venue ecosystem, the objective remains the same: create environments that support the intended experience while remaining adaptable to future needs.
Technology is an important part of the process, but it enters the conversation only after the goals are understood. The solution should emerge from the problem, not the other way around.
History
My career began in touring theatre, where I worked as a production audio engineer on national and international tours. This period established the foundation of my technical practice — learning to build, maintain, and operate complex audio systems in constantly changing environments.
Touring taught me adaptability. Every venue presented different acoustic challenges, different infrastructure, and different operational constraints. The ability to assess a new environment quickly and make it work became a core skill.
Moving into Broadway and permanent venue work shifted my focus from touring systems to designed environments. Rather than adapting to existing spaces, I began working on projects where the systems were being designed alongside the experience itself.
This period deepened my understanding of how architectural decisions affect acoustic outcomes, and how early collaboration between designers, architects, and technologists produces better results than sequential handoffs.
The growth of immersive entertainment brought new challenges. Productions like Spiegelworld's venues in Las Vegas required integrating audio, video, show control, lighting, and operational systems into environments that needed to function reliably night after night while remaining flexible enough to evolve.
Las Vegas accelerated my understanding of the relationship between creative intent and operational reality. A system that works brilliantly on opening night but requires constant intervention to maintain is not a successful system.
The past several years have brought both disruption and clarity. The pandemic forced a fundamental reassessment of how entertainment environments are designed, operated, and valued. It also created space to think more carefully about what the work is actually for.
I have continued working across theatrical sound design, venue development, and integrated systems architecture — increasingly treating these not as separate disciplines but as different expressions of the same underlying question: how do you design an environment that reliably produces a specific human experience?